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TOM CLANCY'S
THE DIVISION DLC

UNDERGROUND DLC

 

LEVEL DESIGNER

Ubisoft Reflections

Feb 2016 - Aug 2016

CREDITS

  • James Walton (Level Design)

  • Daniel Molnar (Lead Level Design)

  • Graham Wright (Level Design)

  • Adam Dudley (Art)

  • Adam Olsson (Art)

  • Ian Mayor(Narrative)

  • Lewis Griffin (Audio)

ENGINE

Snowdrop

SUMMARY

As a Mission Designer, I was responsible for the creation of the first side mission and dungeon that introduced the Underground DLC for The Division.

This new content was a heap of fun to work on and pushed me in so many ways. I was really given the opportunity to express my creativity and work autonomously on something I was extremely passionate about. It was also challenging at times due to the extremely short production time and a new procedural system we had to get to grips with.

LAYOUT

  • Designed and created the hotel entrance and the Underground Rave Room from blockout to final.

  • Implemented the new dungeon using a new procedural system

  • Worked closely with Art (Adam Dudley, Adam Olsson) in realising the spaces.

SCRIPTING

  • Scripted the combat beats, flow, objectives

  • Scripted the hotel explosion set piece working closely with Art, VFX and Audio

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