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TOM CLANCY'S
THE DIVISION DLC

UNDERGROUND DLC
LEVEL DESIGNER
Ubisoft Reflections
Feb 2016 - Aug 2016
CREDITS
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James Walton (Level Design)
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Daniel Molnar (Lead Level Design)
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Graham Wright (Level Design)
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Adam Dudley (Art)
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Adam Olsson (Art)
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Ian Mayor(Narrative)
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Lewis Griffin (Audio)
ENGINE
Snowdrop
SUMMARY
As a Mission Designer, I was responsible for the creation of the first side mission and dungeon that introduced the Underground DLC for The Division.
This new content was a heap of fun to work on and pushed me in so many ways. I was really given the opportunity to express my creativity and work autonomously on something I was extremely passionate about. It was also challenging at times due to the extremely short production time and a new procedural system we had to get to grips with.
LAYOUT
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Designed and created the hotel entrance and the Underground Rave Room from blockout to final.
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Implemented the new dungeon using a new procedural system
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Worked closely with Art (Adam Dudley, Adam Olsson) in realising the spaces.
SCRIPTING
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Scripted the combat beats, flow, objectives
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Scripted the hotel explosion set piece working closely with Art, VFX and Audio






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