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TOM CLANCY'S THE DIVISION 2

SPACE ADMINISTRATION HQ
LEVEL DESIGNER
Ubisoft Reflections
Jul 2017 - Mar 2019
CREDITS
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James Walton (Level Design)
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Colin Nicholls (Lead Level Design)
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Leo Iezzi (Art)
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Roberto Libralato (Lighting)
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Jack Pooley (VFX)
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Alexander Horn (Narrative)
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Lewis Griffin (Audio)
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Pablo Rodriquez (Code)
ENGINE
Snowdrop
SUMMARY
I was the mission designer for the Space Administration HQ building.
The player is tasked to reestablish the SHD satellite network by realigning the satellite dishs and acquiring a UHD transmitter from a Space Module.
LAYOUT
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Created Main Mission Design Document detailing full intention of the mission including mood board, architectural inspiration, theming, flow, beat structure, gameplay, audio, narrative and technical limitations.
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Designed and created the mission from initial blockout to final using the snowdrop engine.
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Worked closely with Art (Leo Iezzi) to mould the spaces to shipping quality.
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Ensured that encounter guidelines were adhered to which included sightlines, framing, vantage points, flanking routes and 4 player support.
SCRIPTING
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Combat Encounters (Linear and Arena Combat, Wave Defence, Defend a Prop, Timers)
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Triggering set pieces such as the boss reveal (VFX, lighting, audio)
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Implemented and animated the crane sequence and satellite dish sequence.
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Re-scripted the entire mission to support the new Invaded mode, which included persistence states, new gameplay elements, new lighting changes.









SPACE ADMINISTRATION HQ (INVASION MODE)
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