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TOM CLANCY'S THE DIVISION 2

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SPACE ADMINISTRATION HQ

 

LEVEL DESIGNER

Ubisoft Reflections

Jul 2017 - Mar 2019

CREDITS

  • James Walton (Level Design)

  • Colin Nicholls (Lead Level Design)

  • Leo Iezzi (Art)

  • Roberto Libralato (Lighting)

  • Jack Pooley (VFX)

  • Alexander Horn (Narrative)

  • Lewis Griffin (Audio)

  • Pablo Rodriquez (Code)

ENGINE

Snowdrop

SUMMARY

I was the mission designer for the Space Administration HQ building.

The player is tasked to reestablish the SHD satellite network by realigning the satellite dishs and acquiring a UHD transmitter from a Space Module.

LAYOUT

  • Created Main Mission Design Document detailing full intention of the mission including mood board, architectural inspiration, theming, flow, beat structure, gameplay, audio, narrative and technical limitations. 

  • Designed and created the mission from initial blockout to final using the snowdrop engine.

  • Worked closely with Art (Leo Iezzi) to mould the spaces to shipping quality.

  • Ensured that encounter guidelines were adhered to which included sightlines, framing, vantage points, flanking routes and 4 player support.

SCRIPTING

  • Combat Encounters (Linear and Arena Combat, Wave Defence, Defend a Prop, Timers)

  • Triggering set pieces such as the boss reveal (VFX, lighting, audio)

  • Implemented and animated the crane sequence and satellite dish sequence.

  • Re-scripted the entire mission to support the new Invaded mode, which included persistence states, new gameplay elements, new lighting changes.

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SPACE ADMINISTRATION HQ (INVASION MODE)

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