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TOM CLANCY'S THE DIVISION

GRAMERCY AND TURTLEBAY

 

OPEN WORLD DESIGNER

Ubisoft Reflections

Jul 2014 - Mar 2016

CREDITS

  • James Walton (Level Design)

  • Will Martin (Level Design)

  • Daniel Molnar (Lead Level Design)

  • Leo Keenan (Art)

  • Dan Hargreaves

  • Ian Mayor(Narrative)

ENGINE

Snowdrop

SUMMARY

As an open world designer I was responsible for designing and implementing two open world districts Gramercy and Turtlebay.

LAYOUT

  • Designed and created the open world districts from initial blockout to shipping quality using the snowdrop engine.

  • Worked closely with Art (Leo Keenan, Dan Hargreaves) to mould the spaces to shipping quality.

  • Ensured that encounter guidelines were adhered to which included 360 degree support for combat, sightlines, framing, vantage points, flanking routes and 4 player support whilst making sure metrics were adhered to.

SCRIPTING

  • Implemented bespoke side missions that utilised the open world spaces. 

  • Identified key locations and placed specific skirmishes and encounters using pre-made encounter templates.

  • Placed all collectibles and ECHO's in entire East Side of the open world map.

  • Created a Rational Level Design document which tracked difficulty progression and variety within the encounters for East Side of the map.

GRAMERCY DISTRICT

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