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TOM CLANCY'S THE DIVISION

GRAMERCY AND TURTLEBAY
OPEN WORLD DESIGNER
Ubisoft Reflections
Jul 2014 - Mar 2016
CREDITS
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James Walton (Level Design)
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Will Martin (Level Design)
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Daniel Molnar (Lead Level Design)
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Leo Keenan (Art)
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Dan Hargreaves
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Ian Mayor(Narrative)
ENGINE
Snowdrop
SUMMARY
As an open world designer I was responsible for designing and implementing two open world districts Gramercy and Turtlebay.
LAYOUT
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Designed and created the open world districts from initial blockout to shipping quality using the snowdrop engine.
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Worked closely with Art (Leo Keenan, Dan Hargreaves) to mould the spaces to shipping quality.
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Ensured that encounter guidelines were adhered to which included 360 degree support for combat, sightlines, framing, vantage points, flanking routes and 4 player support whilst making sure metrics were adhered to.
SCRIPTING
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Implemented bespoke side missions that utilised the open world spaces.
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Identified key locations and placed specific skirmishes and encounters using pre-made encounter templates.
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Placed all collectibles and ECHO's in entire East Side of the open world map.
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Created a Rational Level Design document which tracked difficulty progression and variety within the encounters for East Side of the map.
GRAMERCY DISTRICT

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