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ASSASSINS CREED NEXUS VR

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HUNTING THE BOW

 

SENIOR LEVEL DESIGNER

Ubisoft Reflections

April 2020 - Oct 2023

CREDITS

  • James Walton (Senior Level Design)

  • Adam Shell (Lead Level Design)

  • Graham Wright (Associate LD Director)

  • Chjia Mean (Level Design)

  • Mike Winstanley (Junior Level Design)

  • Lewis Bowie (Senior Tech Designer)

  • Gareth Johns (Lead Artist)

  • Gareth O'Neill (Senior Artist)

  • Harley Wilson (Lighting Artist)

  • Tom Knights (Narrative)

ENGINE

Unity

SUMMARY

I was one of the Level Designers responsible for the first Greece mission named Hunting the Bow.

Kassandra is tasked to eliminate two Athenian commanders setting up shipment to offer relief to Athens. Once accomplished, she informs Kastor of her success only to be met with an unexpected guest, Odessa. She explains to Kassandra that a powerful weapon named Odysseus Bow is inside a secret vault underneath the Temple of Apollo and that Kassandra must venture forth to recover it.

LAYOUT

  • Created Main Mission Design Document detailing full intention of the mission.

  • Blocked out a number of spaces inside the Vault of Odysseus

  • Made edits to the world to accommodate mission objectives, created extra parkour routes, extended dock section, position and amendments to key architecture to fit metrics, propping, stealth ingredients.

SCRIPTING

  • Worked with TD to script mission objective flow, triggering events such as cutscenes, puzzle elements etc

  • Injected enemy spawns, patrols, gameplay ingredients, collectibles.

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BATTLE OF MUNYCHIA

 

SENIOR LEVEL DESIGNER

Ubisoft Reflections

April 2020 - Oct 2023

CREDITS

  • James Walton (Senior Level Design)

  • Adam Shell (Lead Level Design)

  • Graham Wright (Associate LD Director)

  • Trinh Nguyen (Level Design)

  • Mike Winstanley (Junior Level Design)

  • Lewis Bowie (Senior Tech Designer)

  • Gareth Johns (Lead Artist)

  • Vincent Joyal (Senior Artist)

  • Oscar Nacher Garcia (Senior Artist)

  • Harley Wilson (Lighting Artist)

  • Tom Knights (Narrative)

ENGINE

Unity

SUMMARY

I was one of the Level Designers responsible for the final Greece Mission called Battle of Munychia

Kassandra must secure the docks and fort to allow the Athenian army to move in.  Once the word is out that Thrasybulus and his men have taken the fort, Spartans rally together and mount a surprise attack led by the tyrant Critias. Kassandra must defend the fort, navigate the treacherous cliff edge and cut the head off the snake by eliminating Critias.

LAYOUT

  • Created the initial Mission Design Document detailing full intention of the mission.

  • Blocked out the fortress, parkour routes along cliff face to final boss encounter and sections of the docks leading up to the fortress.

  • Worked with Art, lighting, VFX etc to fully realise the layouts from blockout to shipping quality.

SCRIPTING

  • Worked with TD to script mission objective flow, triggering events such as cutscenes, puzzle elements etc

  • Injected enemy spawns, patrols, gameplay ingredients, collectibles.

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